Access remote addressables build by UCB in editor

Is there any way to point the editor to a catalog build using Unity Cloud build?
My current setup is pushing the project to git - build using UCB (including addressables) and then pushing those to my Azure CDN. But the editor uses the wrong catalog number and can’t find the remote assets (the asset profile has the correct remote load path). Is there any way to tell the editor what catalog to use?

Thanks!

Hi @AcuityCraig you can use Addressables.InternalIdTransformFunc to override load paths at runtime. Make sure to set this first before Addressables is initialized, which by default downloads the latest remote catalog. Transforming resource URLs | Addressables | 1.20.5

You can also change how the catalog file is named using “Player Version Override”
https://docs.unity3d.com/Packages/com.unity.addressables@1.20/manual/AddressableAssetSettings.html#catalog

This worked like a charm! I can now target whatever catalog I need test. Thank you!!

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