in the inspector of my animation component, i have an big array full of animations. but i don’t see a way in the scripting reference to access them. but i need to check them for their length when they play. if i could access them by name it would really help my script.
is there a way to do that?
1 Answer
1using UnityEngine;
using System.Collections;
public class AnimationExample : MonoBehaviour
{
void Start()
{
print (animation["Walk"].length);
}
}
oh man i can't believe its that easy >.< iv been trying to code around that for a day and half. thanks!
– hardmode2236
i was trying this, but in Unity5 doesnt work it. I dont know, but still some errors.
– Raynokoor what i need is normalizedTime from this state. but [this][1] doesnt work too. [1]: http://docs.unity3d.com/ScriptReference/AnimationState-normalizedTime.html
– Raynoko