Hello.
I’ve been looking at making an app for sharing VR movies using locally stored films (user uploaded to iPhone/iPad). I’m wondering if it any way possible to access the Films library using Unity?
Alternatively is there any way to access the Application.PersistentDataPath for users? i.e. using finder or windows explorer or whatever?
Could you elaborate how you use it? I was wondering whether it is possible to access and read files from the movie library using the file sharing approach, maybe you can shed some light on it
I’ve been looking into MPMediaQuery call however i need to use a dll which has access to the iOS API, they exists e.g. u3dxt asset package, however it is not maintained, and cant get it to work in unity 5.6.
What i’m trying to do is to load movies which the user has uploaded themselves to their movie library (using iTunes), i.e. similar to the music library on an iOS device.
I’ve managed to narro down a possible approach (from a another thread) using:
However it seems like i’m at a loss here since unity does not natively support the MPMediaPlayer framework, thus having to rely on unity assets or writing my own .dll (which i dont have the skills to do).
So, i’m wondering if your approach could be an alternative solution to my problem.
I hope I was able to clarify abit.