Ok, I’m becoming desperate here after 2 h of googeling and probably making a really dumb mistake.
I’m instantiating arrows where the gameobject is the arrow with the model as a child. When something is hit after a time the arrow destroys itself (which is working fine) but I can’t get any fading in because there is no renderer on my childobject. But there is.
I’ve tried stuff like:
MeshRenderer render = gameObject.GetComponentsInChildren<MeshRenderer>(); Transform childTransform = transform.FindChild("arrow"); MeshRenderer childRenderer = GetComponentInChildren<MeshRenderer>(); Transform childTransform = transform.FindChild("arrow");
and various other things. Also everything with gameObject. or transform. before. But the script is attached to the arrow gameobject so this shouldn’t be necessary. Oh and of course I can’t access it through the gameobject directly.
in the parent script I stop the arrow once it hits something so it sticks out and turn it to kinematic. later it gets destroyed. the only thing I want to add that doesn’t work is a fading effect before it get’s destroyed but I always get an error that there isn’t a renderer.