Access the variables of components array?

Hi all,

This question is just driving me crazy! How do I access the variables of another script via an array? I have the following scripts: (this one is with the error)
using UnityEngine;
using System.Collections;

public class SoldierManager : MonoBehaviour {
	public Transform[] Soldiers;
	Transform SH;
	PlayerID[] playerID;
	HealthManager[] healtManager;


	// Use this for initialization
	void Start () {
		SH = transform.FindChild ("SoldierHolder");
		Soldiers = SH.gameObject.GetComponentsInChildren<Transform> ();
		playerID = new PlayerID[Soldiers.Length];
		for (int i = 0; i < Soldiers.Length; i++) {
			playerID  _= Soldiers *.GetComponent<PlayerID> ();*_

* }*
* }*

* // Update is called once per frame*
* void Update () {*

* }*
* void OnGUI(){*
* for( int i = 0; i < playerID.Length; i++ ) {*
* GUILayout.Label (playerID.PlayerName);*

* }*
* }*

}
and this is the id script:
using UnityEngine;
using System.Collections;

public class PlayerID : MonoBehaviour {
* public int playerID;*
* public string playerName;*
* public enum Rank{PVT, PV2, PFC, SPC, CPL, SGT, SSG, SFC, MSG, FSG, SGM, CSM, SMA};*
* public Rank rank;*
}

Oh i figured it out by myself. I had to do “foreach” instead of “for”.

Thanks anyway