Hi,
I’m trying to figure out how to access this property of my shader through C# so I can change it during the game.
Any advice is appreciated.
Thank you
Hi,
I’m trying to figure out how to access this property of my shader through C# so I can change it during the game.
Any advice is appreciated.
Thank you
Hi, you have to change the material’s “_TintColor” property, for example like this:
public ParticleSystem Particles;
public void ChangeTint()
{
Particles.GetComponent<Renderer>().material.SetColor("_TintColor", new Color(0, 0, 0, 1));
}