Access to final assemblies before they put in build

Hey guys!

I wonder if there are any way to access from script to the final assemblies (e.g. with all conditional compilation flags processed, like UNITY_EDITOR) after they were compiled for target platform, but before they were put into the final build.

I’m talking about Unity-generated assemblies in first place (Assembly-CSharp.dll, etc.).

I got an answer from Lucas Meijer: “I don’t think it is today without incredible hackery”.

So this question is closed for now. If anyone will pass by this question - feel free to vote for this feature here: http://feedback.unity3d.com/suggestions/access-to-final-assemblies-before-they-put-in-build