Access to iPad2/iOS camera as texture

Hi all

I'm a researcher who would love to start using Unity as a platform for testing new implementations of augmented reality algorithms & applications.

After doing some extensive investigation on the forums, I remain uncertain whether or not unity is able to access the camera hardware in iOS devices (specifically iPad 2) and render the stream as a texture.

I have seem a number of AR plugins (Prime31, String, etc) but I'm not interested in anything but a raw feed from the camera data.

Could anyone let me know if this is possible? and how?

Thanks!

Tony D Media Lab

Prime31 has a plugin to access the camera. Look for “Augmented Reality” on this link brosef.

http://www.prime31.com/unity/#gr0xryog

Its 75 bucks, but his plugins are top notch.

Yep. this is certainly possible. Check it out here:
http://unity3d.com/support/documentation/ScriptReference/WebCamTexture.html

I also would like to know this. I plan to use zbar bar code scanner which converts a video feed from the camera to a bar code. Does anyone know this is possible with Unity 3D IOS or have a plugin working?

I know several AR platforms are compatible. I use the metaio mobile SDK. It has a unity plugin

http://www.metaio.com/products/mobile-sdk/

I dont know how much control you want over the application, but you can really get into the guts of the SDK and make some pretty significant changes.