Access to left/right cameras for stereo effect

I’m creating a specific effect by rendering a different graphic for left and right cameras. Hololens, in the deployed application, doesn’t seem to respect the left or right designation for cameras, and instead simply looks for the MainCamera.

I also attempted to find if there was a generated Camera object by enumerating all of the cameras at runtime (Camera.allCameras), but it appears the stereo rendering is happening in a shader of some sort. Does anyone know if there’s a way to get access to the left and right cameras at runtime?

Rendering on the HoloLens happens to a single render target with a single camera which uses a texture array.

If you put two cameras in your scene and then assign one camera’s “Target Eye” property to “Left” and the other camera to “Right”, what happens on device? Are you running into issues with this?

Hi @BrandonFogerty , reviving this topic. Is it possible to have two cameras in a Unity scene and have access to the right and left lens in the HoloLens to customize the stereo?