I’m creating a specific effect by rendering a different graphic for left and right cameras. Hololens, in the deployed application, doesn’t seem to respect the left or right designation for cameras, and instead simply looks for the MainCamera.
I also attempted to find if there was a generated Camera object by enumerating all of the cameras at runtime (Camera.allCameras), but it appears the stereo rendering is happening in a shader of some sort. Does anyone know if there’s a way to get access to the left and right cameras at runtime?