Access to Mesh innards from VFX graph

You gave us an operator so we can see the vertex count, and another one that allows us to sample a mesh.
Thank you.

NOW, please expose the REST of the major elements inside a Mesh:

  • normals
  • tangents
  • triangles
  • colors
  • uv(x)

Seems silly that these fields are not already exposed. After all, if you make an operator with the ability to return “vertex count”, then you’re already 95% of the way there for these other values. Yes, they’re arrays… …so deal with it.

Hello,
The sample mesh operator already provides a way to access normals/tangent/…, this settings is available in inspector:
8758174--1187092--_sample_mesh.gif

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OHHH!! Nice!!! Yes, I was looking for an inline operator, but this is actually what I needed.

Note to Self: Look in the Inspector!

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