There is no way to edit shape of emission for Shuriken by the scripts? O_______O
So how I can apply particle system for object with emission from mesh of this object? Effect of burn, for example.
The only way is make unique particle system for each object that can fire (in my game this is ANY object) and keep it disabled?
This is totaly horribly
Hm… Actually I can place several small particle emitters in some point according to bounding box of object. Not property good, but something.
Anyway, will be cool if variables of Shuriken will be able to modify from scripts in Unity4.