Hey folks, I’m having this problem building for any Windows or webgl build on Cloud but not locally.
[Unity] UnauthorizedAccessException: Access to the path “/Default WebGL” is denied.
[Unity] Player export failed. Reason: UnauthorizedAccessException: Access to the path “/Default WebGL” is denied.
Now, I’m using it for a student project, and so are another team, so I can see from their success that it should probably be going somewhere like /BUILD_PATH/username-projectname-buildname/ etc etc rather than just at root, but I’ve no idea what to do about it.
Any help, suggestions, or theories would be greatly appreciated!