I have a bug in my Vive VR game where in the executable version of the game, there is an Access Violation crash whenever a projectile hits an enemy. Everything works fine when I run it in the Unity Editor. I submitted a bug report two weeks ago (viewable here), but there’s still been no response whatsoever.
What should I do now? The game is essentially unplayable, I have no idea what’s causing it, no idea if or when I’ll get a response from the Unity support staff, and since it runs fine in the editor, my debugging capabilities are very limited.
Incidentally, my projectile collision code is:
void OnTriggerEnter(Collider other)
{
//print(other.tag);
if (other.tag == "nodeSphere" || other.tag == "exclusionZone")
return;
if (other.tag == "enemy")
{
Enemy eScript = other.gameObject.GetComponent<Enemy>();
if (eScript == null)
{
Subcollider subScript = other.gameObject.GetComponent<Subcollider>();
eScript = subScript.parentObject;
}
eScript.TakeDamage(damage);
}
if (hitObject)
{
Instantiate(hitObject, transform.position, transform.rotation);
}
Destroy(this.gameObject);
}
The hit object itself does not cause the crash (tested that), and if I remove the VR functionality and compile, that executable version does not crash when projectiles collide.
So again, what should I do now, since I’ve had no response from Unity support after waiting two weeks? Is this a problem with the SteamVR plugin (in which case I should contact HTC or Valve)? If you actually have a solution to the problem, that would be welcome too! Thanks!