Some of our users have reported crashes with the following access violation in Unity 5.3.4p6 builds:
forced_showdown.exe caused an Access Violation (0xc0000005)
in module forced_showdown.exe at 0033:e642e815.
This occurs for a small portion of users on a very regular basis, when they enter one of our heavier scenes. I’m not sure whether that has something to do with it, but we seem to be under memory limits. I’ve posted the profiler screenshots for the scene change in the editor.
We have not been able to reproduce this issue in house, so we hoped someone at Unity might have an idea.
I’ve included an example of the logs from the crash but I have more examples of crash error logs and output logs if needed.
2669192–188292–error.txt (17.5 KB)
2669192–188293–output_log.txt (52.7 KB)