I’ve been having a lot of trouble with this. I’ve attached Script A to Object A in Scene A and I want to access Script A in Script B attached to Object B in Scene B. And yes, I’ve used DontDestroyOnLoad. It works, but I keep getting null errors because when I try to attach Script A to Script B in the inspector, Script A isn’t there. Note: Script A has Boolean values that I wish to be read by Script B.
I’m trying to make a game which involves choices and after you make a choice, you go to the next scene, but you can go back to the previous scene to change your choice. I want the choices to be saved somewhere, so at the end all the choices you picked will be displayed. Can someone help me out here? I know my question is a bit vague, but if someone can help me with my first problem then that would be helpful. I’ve heard a lot about PlayerPrefs, but it seems a little confusing. I’m not sure I want to go that route right now. I’d rather just stick with the Don’tDestroyOnLoad method for now if I can.