Hello all;
I’m spawning an object like so:
Instantiate (side1, pos, Quaternion.identity);
When a condition is met. However I want to access a script belonging to the child of it…
i tried this:
var boneScript : boneScript = gameObject.GetComponent(boneScript);
boneScript.angle = 270;
No luck though;
any ideas would be great.
thanks, Bobblehead.
gameObject.GetComponentInChildren(boneScript);
Kergal
3
he actually never said that he is spawning the player.
what you could do is…
instead of just instantiate()…
save it as a gameobject. (not sure how that is done in js) but :
GameObject temp = Instantiate(…)as GameObject;
then you can simply access the components attached to that GameObject like so :
temp.GetComponentInChildren().angle = 270f;
that is all C# - but you should get the general idea.
As far as I know this way is more efficient than FindWithTag(…);