many GameObject s having a MonoBehaviour-derived class X as a Component.
X changes the transform of the GameObject based on some calculation inside Update().
IJobParallelForTransform is a place for off-loading this calculation from “the main thread”.
A
- Can this calculation access a transform of a GameObject unrelated to these above, inside a class implementing IJobParallelForTransform ?
Some explanation about the whole current state is what I’m inquiring here about; does it exist? Did I just miss it? Where?
B
- Is aquiring the information I would otherwise aquire with Physics.Raycast() possible from a Job ?