I want to load a scene that is embedded in a .NET Assembly (DLL) as a resource file.
Is there anyway of doing this in C# script?
Thanks,
Tony
I want to load a scene that is embedded in a .NET Assembly (DLL) as a resource file.
Is there anyway of doing this in C# script?
Thanks,
Tony
Hi, welcome to the forum!
I’m not really sure what you mean here. Unity doesn’t let you store a scene in a .NET DLL as such. Can you describe what you are doing in a bit more detail?
Sure - basically just looking for an efficient way to package resources like scripts and scenes so they are modular and cannot be edited by unauthorized folks.