Accessing a Unity Scene Resource in a DLL

I want to load a scene that is embedded in a .NET Assembly (DLL) as a resource file.

Is there anyway of doing this in C# script?

Thanks,
Tony

Hi, welcome to the forum!

I’m not really sure what you mean here. Unity doesn’t let you store a scene in a .NET DLL as such. Can you describe what you are doing in a bit more detail?

Sure - basically just looking for an efficient way to package resources like scripts and scenes so they are modular and cannot be edited by unauthorized folks.