I wrote a script that snaps game objects to a basic grid that runs in the editor, however when i select more than one object, it doesn’t work right. I want to extend the function to cover all the objects in my selection.
I don’t think i fully understand yet how for / foreach loops work, or how data is being passed around.
Here is what i have so far (I commented out stuff that was causing problems):
void Update () {
//Selection[] mySelection = Selection.activeTransform;
if (Selection.activeTransform) {
//foreach (Selection selection in mySelection) {
float snapX = Mathf.Round (Selection.activeTransform.transform.position.x);
float snapY = Mathf.Round (Selection.activeTransform.transform.position.y);
float snapZ = Mathf.Round (Selection.activeTransform.transform.position.z);
//Debug.Log (snapX);
//Debug.Log (snapY);
//Debug.Log (snapZ);
Selection.activeTransform.transform.position = new Vector3(snapX, snapY, snapZ);
//}
}