accessing an array of rigidbodies at once? c#

I’m currently looking to control multiple doors in a building all at once for simplicity instead of writing out a whole process per door. i have been looking at my code for a while now and can only seem to get it to pick up one door (so i know my tags are perfectly fine)

is their a way for me to access every rigid body in an array at once with this code?

gameobject[] doors;
rigidbody2d rb; 

void start(){ 
        doors = GameObject.FindGameObjectsWithTag("door");
        rb = doors.GetComponent<Rigidbody2D>();    
}

void whenCalled(){    
  rb.transform.rotation = Quaternion.AngleAxis(-110, Vector3.forward);

}

without the array i can rotate one door with this code but with the array i get this error message.

Error CS1061 ‘GameObject’ does not contain a definition for ‘GetComponent’ and no extension method ‘GetComponent’ accepting a first argument of type ‘GameObject’ could be found (are you missing a using directive or an assembly reference?)

all help appreciated thank you in advance.

GameObject doors;
Rigidbody2D doorBodies;

    private void Start()
    {
        doors = GameObject.FindGameObjectsWithTag("door");

        doorBodies = new Rigidbody2D[doors.Length];
        for(int i = 0; i < doors.Length;i++)
        {
            doorBodies _= doors*.GetComponent<Rigidbody2D>();*_

}
}

void whenCalled()
{
for(int i = 0; i < doorBodies.Length;i++)
{
doorBodies*.transform.rotation = Quaternion.AngleAxis(-110, Vector3.forward);*
}
}
Should give you what you need.

GameObject[] is an array of GameObject instances. You can use GetComponent on each individual instance, but the array itself does not have a GetComponent method.

GameObject[] doors;
Rigidbody2D[] rbs;

void Start() {
	doors = GameObject.FindGameObjectsWithTag("door");

	// initialize array with same number of elements.
	rbs = new Rigidbody2D[doors.Length];

	// loop through each GameObject and cache its rigidbody.
	for (int i = 0; i < doors.Length; ++i) {
		// get GameObject at index `i`
		GameObject door = doors*;*
  •   	// set rigidbody at index `i`*
    

_ rbs = door.GetComponent();_
* }*
* }*
* void whenCalled() {*
* // loop through each Rigidbody2D and change its rotation.*
* foreach (Rigidbody2D rb in rbs) {*
* rb.transform.rotation = Quaternion.AngleAxis(-110, Vector3.forward);*
* }*
* }*