If there is something about this in the docs I can’t seem to find it.
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Do only Surface Shaders play well with Beast?
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Can’t I make a shaderlab shader play well with Beast somehow?
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If I want to change the math for the Lightmaps, can I call the beast lightmaps directly (using some native hook, so it would automatically use the same UVs beast uses normally etc), or do I have to treat them as a “normal” image map and just load them manually.
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What properties does Beast look for in a shader? I’ve gotten errors that it can’t find _Color and _MainTex. What else is it looking for?