Accessing Beast

If there is something about this in the docs I can’t seem to find it.

  1. Do only Surface Shaders play well with Beast?

  2. Can’t I make a shaderlab shader play well with Beast somehow?

  3. If I want to change the math for the Lightmaps, can I call the beast lightmaps directly (using some native hook, so it would automatically use the same UVs beast uses normally etc), or do I have to treat them as a “normal” image map and just load them manually.

  4. What properties does Beast look for in a shader? I’ve gotten errors that it can’t find _Color and _MainTex. What else is it looking for?

Hmmm found some answers by looking into the built in shaders source. Still it would be nice if the manual was more informative.