Unity3D’s SerialPort class does not see the serial ports Windows enumerates for paired Bluetooth serial devices as valid. It throws the error no port available.
When I try to access a real physical serial port, Unity3D locks up generally, though I’ve seen it work for some reason a few times. Not sure what the secret is to get that to work.
So I need a solution. Unity does not seem to use equivalents to Windows.Networking.Sockets nor Windows.Devices.Bluetooth.Rfcomm; in order to make use of the more common ways of getting at these devices.
Need a way forward.