accessing bool not working?

I’m trying to fix this all day and I’m out of ideas why it’s not working… :frowning: I had it in a JS and translated it to C# because the bool I’m trying to access is in a C# script… (although i had the C# script in the standard asset folder and all that)… anyway it’s for a respawn in a multiplayer
the DamageScript is attached to the player that gets instantiated over the network, the SpawnScript is in the scene on a SpawnManager gameObject

this is the error I get:
NullReferenceException
UnityEngine.GameObject.GetComponent (System.String type) (at C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/Editor/UnityEngineGameObject.cs:20)
damageSystem.Start () (at Assets/MyAssets/scripts/multiplayerScripts/damageSystem.cs:16)

this is the DamageSystem script:

using UnityEngine;
using System.Collections;

public class damageSystem : MonoBehaviour {
	
	float hitPoints = 100.0f;
	public AudioClip dieSound;
	public Transform deadReplacement;
	GameObject spawnManager;
	SpawnScript Respawn;
	
	void Start(){
	
		spawnManager= GameObject.Find ("SpawnMananger");
		
		Respawn = spawnManager.GetComponent("SpawnScript")as SpawnScript;
	
	}
	
	void ApplyDamage (float damage) {
		// We already have less than 0 hitpoints, maybe we got killed already?
		if (hitPoints <= 0.0)
			return;
	
		hitPoints -= damage;
		if (hitPoints <= 0.0)
		{
			Respawn.Died = true;
			Detonate();
		}
	}
	
	void Detonate () {
		
		Destroy (gameObject);
	
		// Play a dying audio clip
		if (dieSound)
			AudioSource.PlayClipAtPoint(dieSound, transform.position);
	
		// Replace ourselves with the dead body
		if (deadReplacement) {
			Transform dead = Instantiate(deadReplacement, transform.position, transform.rotation)as Transform;
			
			// Copy position  rotation from the old hierarchy into the dead replacement
			CopyTransformsRecurse(transform, dead);
		}
		
	}
	
	static void CopyTransformsRecurse (Transform src, Transform dst) {
		dst.position = src.position;
		dst.rotation = src.rotation;
		
		foreach (Transform child in dst) {
			// Match the transform with the same name
			Transform curSrc = src.Find(child.name);
			if (curSrc)
				CopyTransformsRecurse(curSrc, child);
		}
	}

}

IMPOSSIBRU!!! a F/*#$king spelling error and i looked over it all day long!! arg the humanity!! anywayz sorry for polluting the forum with this…