I am trying to accomplish the following:
Properties {
_Color ("Color", Color) = (1,1,1,1)
}
:
:
SetTexture [_] {
constantColor ( 0, 0, 0, _Color.alpha / 3f ) <-- This line report syntax errors
combine constant lerp( constant ) previous
}
I can’t find any documentation pertaining to this.
I guess if it was the only combiner, then I could stick one in front of it that multiplies _Color by 0,0,0,1/3 and then the value I want would be in the alpha channel of previous
but I have combiners in front. So is there some direct way to accomplish this?
π