greetings all…I’m designing a desktop application and trying to figure out a way to have users load saved text files into an inputfield. Should be more specific…load a text file into an inputfield. I was able to accomplish this within the Editor running the app, but not on a standalone build of the app. Any thoughts? Just like any normal application of loading a file through a Dialog box is what I’m looking to do…I’m stuck. Is there a way of doing this using Unity3d? As shown, I can access a dialog within the Editor, but cannot when the app is built.
If I understand you correctly, you are looking for a file naviagtion Dialog, a way to browse your computer’s file System to select a fine and then load it.
This thread should be helpful , there’s code on GitHub as well.
I did it a different way…instead of using a dialog box, I used a Dropdown component. Thanks for the reply…I will check the link.
