Accessing external asset bundles from local iOS files.

Hi all,

I’m currently attempting to access and use an asset bundle that I am download and storing locally on iOS outside of my unity app. Using newly created assetbundles outside of the application and downloaded or transferred locally is a strict requirement for my project. Does anyone have any advice or known API’s for how to do this? The iOS file path system is quite annoying…


I found the answer to this problem. Disregard post and or message me for solution.