Is it possible to access states inside an AnimationController at runtime?
I know I can use GetCurrentAnimationClipState to get the clip being played but what if I want to get info about states that are not currently being played? What I’m trying to do is get at the curve info inside a clip that isn’t being played and I’ll use this info to decide which state to switch to next.
Yeah I’m already using 4.3 and the event system. However… I need to get access to the curves and events before they trigger. This will enable me to choose which state to switch to.