I have a cube which I had assigned a jpeg image to it as Texture.
That image has some metadata and I need to parse those meta data.
I can have access to the texture like this :
Texture cube1TEX = cube1.renderer.material.GetTexture(“_MainTex”);
and get its name and other properties: (Debug.Log(cube1TEX.name):wink:

But I can not find a way to access the actual jpeg of the texture and parse it’s metadata.

Unity doesn’t parse image metadata. Once the texture has been imported into Unity it’s no longer a jpeg. So, if you need to read the meta data, do it as an editor extension or in an external tool.