How to get to and modify the separate parts of a multi textured object ? For example, I have a tapered cube created in my 3D modeling app. The 6 sides have all been separately assigned textures, named Topside, Bottomside, Left, Right, Front and Back. All of these are re-created as Materials when exported to Unity.
In Unity, how can I access e.g the Front Material and change it’s Color property from within a script ?