Hi,
I'm trying to figure out how I could possibly access the iPod music library on iPhone, choose a track and load it into an audio source in unity 3.
This way I could modify the playback pitch and add various effects.
var audioPitch: float;
var audioSource: GameObject;
function Update()
{
audioSource.audio.pitch = audioPitch;
}
My question is, HOW can I access the library and load a selected track into the audio source. I really appreciate any help. If you know then please provide some details about it.
Thanks in advance,
Lukas