Accessing networkView.viewId in the OnNetworkInstantiate callback instantly crashes unity

This code:

    public void OnNetworkInstantiate(NetworkMessageInfo info)
    Debug.Log("Spaceship proxy " + networkView.viewID + " reflected from master on " + info.sender.guid);

Causes an instant crash on all platforms for me when this is received as a callback.

Anyone else seen it?

The same thing happens to me, except that it just give me an error, I cant even play it…and it says that namespace can only contain types and namespace declarations… :frowning: