Hi, Can I access an object in a different level?
My context is this…
I just implemented my Inventory control where i can pick up an object and use it later… Once I picked up, I just set the object active to false, and when i use it, I set it back to true (And set it’s transform near to the player and parent it). I know i shoudl be destroying and re-instantiating… But problem is, I implemented my inventory control using the new GUI, and my OnClick function that i register to it is part of the original object’s “InventoryItem” script. So, If i delete the object, and then click the item in my inventory window, it just doesn’t find the script. So I had to disable the object (I which case, the script is called fine). This works OK.
My only concern here is… I must be able to use an object i “picked up” at different level. i.e, I had set it disabled at a different level. Can I acess that object and move to my current position? Or do i just have to re-instantiate in my new level?