Accessing one of multiple duplicated scripts on the same GO

Just a quick question- How do you (or can you even?) access a certain script, if there are more than one of the same “type” at the same level of the GameObject?

I’m using multiple “ActivateTrigger” scripts on an object and need to change some of the properties of one of them during the game.

You can get all instances of a certain component type by using the GetComponents function.

Then it’s just a matter of finding the instance you’re looking for inside of the returned array.