How do I access the Playable Director from a track to get the current time?
I’m trying to do this because if you use loop the playable.GetTime() in a mixerbehaviour returns an accumulated time of all loops played (eg: timeline is 3 seconds long, first loop returns 0-3 secs, seond loop returns 3.1-6secs, 4th loop 6.1-9secs…and so on). Looking at the playable director in the inspector shows the current time looping round from 0-3 for all loops, I need this time → how?