Hey,
So, I have an app that I wouldn’t mind having the ability to read a player pref from another app.
Are the player prefs (which as I understand it are just a wrapper for the NSUserDefaults) protected by the OS, or can you in fact just read/write to them all freely?
I think apps are sandboxed from each other but I’d love to hear otherwise. Could be some interesting uses for this.
It could also be horribly abused, so I assume it’s not possible.
–Eric
Oh yeah, the potential for mayhem would be spectacular. I however, do not wish to use it for such purposes.
Failing that, any ideas for a work around? I can obviously track everything online with a fairly simple database, but that limits how the app would function in an offline environment.
You can register url handlers for your apps (myapp1:// and myapp2://) and then communicate data between the apps in the url. This would require that when you want to exchange data one app would need to launch the other.