Accessing prefab's children in inspector

I’ve created a few nested gameobjects.

DoorHinged > Hinge > DoorModel > Trigger

When I drag this into a blank prefab, it shows this:

DoorHinged > Hinge

When I drag the prefab into the scene, it does have the DoorModel/Trigger attached, but I need to be able to access them when I have the prefab selected in the Project panel.

Why won’t it show the full nesting?

1 Answer

1

That’s a ‘feature’. Vote for Nested Prefabs at feedback.unity3d.com

No need, it's already under development and will be implemented (most likely, nothing's sure of course) in 3.5 :)

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