Hi!
Does anyone know if I can access the main rendering loop of a Unity app for Android? Or it’s well hidden behind the unity library?
I need to integrate a 3rd party stereoscopic library that has a JNI interfaced code for it’s C code to be able to interact
with the library from Java. But I need to place some setup code to initialize the library. So I need to get the render device context from Unity and acces to the main rendering loop so I can set specific library params before rendering everything.
Anyway to have access to main rendering loop and rendering device context?
Thank you for your feedback.