Accessing Rigidbody in OnValidate bug came back

I went from 4.6.0b20 to 4.6.0f1 and now accessing the Rigidbody at all in the OnValidate function crashes Unity. It worked just fine in 4.6.0b20.

Apparently this was a problem awhile back too.

That’s strange since I don’t believe we changed anything related to Rigidbody or OnValidate between beta 20 and RC1. Please file a bug report with minimal repro case and post the case number here so we can have a look at it as soon as possible. Thanks!

1 Like

Case [646156]