Accessing scripts on objects in an array?

I have a game where I want to add all usable objects into an array for the user, mainly to keep the code clean and short, this I succeeded at. However, one problem has occurred, each object has a differently named script that have different stats on them. How could I access these all these scripts at once? (The reason and idea for this: Think Initiative in D&D.)

All scripts added to GameObjects ultimately inherits from MonoBehaviour.

You could store the scripts in another array (I would actually use a List), of MonoBehaviour, like

List<GameObject> _objects;
List<MonoBehaviour> _monoBehaviours;