Accessing texture for GUI through Script?

I have an image that I want to be able to be shown in the GUI. I’ve made a variable for the texture, but I can’t use the Inspector to assign the image. How would I go about assigning the image to the texture variable? I have this:

var axeTexture : Texture;
function Start () 
{
	axeTexture = Resources.Load("axe");
}

function OnGUI ()
{   	
    GUI.DrawTexture(Rect(Screen.width/2-49, Screen.height/2-47,98,94), axeTexture);
}

Remove the Start function. If you’re assigning the variable in the inspector, you wouldn’t use Resources.Load.

Anyone else who is having problems with this and is getting the “Null reference exception” error, make sure that you have a folder called “Resources” in your Project panel. And the code in my original post should work, once you make the Resources folder.