Hi, I have been experimenting with the interactive cloth component which is available in Unity3D 3.There happen to be a bool which says isTeared to indicate that the interactive cloth has been teared or not. How do I go about accessing the amount of tear on the cloth itself? In other words, how do I get the information how bad the cloth is being teared? I tried to access the geometry by reading in the number of vertices since I assume that there is a change in the number of vertices to generate additional geometry for the tear. However, not even the position of the vertices have changed. Thanks for the help.