Accessing the halo component

I am trying to find a way to interact or destroy the halo component from a object. There are no docs on it, and I cant really make it another object. Need some help. :frowning:

Bill

I’d like to ask about this again. There is no Halo class in the docs, and I’m having no luck accessing the members of a Halo component after using GetComponent(“Halo”).

Any help?

There is no Halo class at all, and no API to access it. I doubt you can even get at it via GetComponent. This is presumably an oversight… you might want to put in a feature request for it.

In the meantime, you could either have a scripted particle emitter which emits just one particle, or you could have a billboard object which you point along the camera’s forward vector.