Hello everyone,
I am currently trying to change the text and the color of a texmeshpro object.
But for some reason I cannot acces it because some referencing errors occur.
The hierarchy of my GameObject is as followed:
-(emptyGameObject)CubenText
----Canvas
-------Text (TMP)
----Cube
I was able to acces the Cube with the following code:
Cube = CubenText.transform.GetChild(1).gameObject;
and can now change color, size, etc just as I wanted.
But for some reason all my tries to acces the Text (TMP) do not work.
I tried it with
Tmp = CubenText.transform.GetChild(0).GetChild(0).gameObject;
Tmp.GetComponent<TextMeshPro>().text = "-4";
but I get the error: Object reference not set to the instance of an object…
Then I thought that I first have to select the Canvas child and then the textmeshpro object with
textmeshPro = CubenText.transform.GetChild(0).gameObject.GetComponentInChildren<TextMeshPro>();
But nothing works.
It my be because of the hierarchy, but I defenitely need both the Cube gameObject and the TextMeshPro object stored together in one emptygameObject.
Does somebody know how to get the Text (TMP) object so I can change the text and color?