Hello. After project building I found that ProBuilderMesh component does not exist in any object. When I work in Editor mode all is fine. But in a build all ProBuilderMesh references are nulls and I can’t work with it’s API because the component magically destroys at start.
I was trying Unity 19.1.0f2 and 19.2.0a9, ProBuilder 4.0.4 and 4.1.0_prewiew.1 — identical results.
Is it a bug or normal situation?