Hello and thanks for taking the time to read the following thread.
I have been wondering if there is a way to access the trees created with the terrain tool individually.
I’m trying to make it so that the player can interact with any tree that he encounters. The player character would then proceed to cut down the tree trough a mini-game event. Progressive destruction of the tree based on character performance in said event. Remove and replace original tree with stump and upper tree. Finally, apply gravity to upper tree and make it fall to the ground.
That being said, would it be possible to, alternatively, create a tree with the script attached and paint it on the map with the terrain tool? Cause that would be amazing.
Otherwise, is my other real option to build trees as separate individual game objects?
If that is the case, keeping in mind that there will be a high number of trees around the player most of the time, how could I optimize this to avoid wrecking performance?
I am not asking for someone to hold my hand and write my script or write a step by step tutorial. I am simply asking to be pointed int he right direction.
Thank you again.