Thanks for your time
Actually I’ve just found some info on extending and classes on a post on which you helped http://forum.unity3d.com/viewtopic.php?t=47112&highlight=class+extends
With this information I’ve been able to build all I wanted but my processing Behavior only takes my parent class array and not my child class array… why?
Here is the code if it ever helps…
AnimateSprite (processing Behavior)
var framesPerSecond = 10.0;
var playing=true;
var currentFrame:float =1.0;
//The CRUCIAL Variable that contains AnimationArr1 in this example
var myAnim:AnimationArr;
private var time:float;
private var anim:Array=[];
function Awake(){
time=0;
//I get my timeline Array from the anim passed in parameter
anim=myAnim.timeline;
print(anim); //null ; I don't know why...
}
AnimationArr (Basic class file)
class AnimationArr extends MonoBehaviour{
var timeline:Array;
}
class AnimationFrame{
var width:float;
var height:float;
var offsetX:float;
var offsetY:float;
var x:float;
var y:float;
var tileX:float;
var tileY:float;
var name:String;
function AnimationFrame(w:float,h:float,theX:float,theY:float,oX:float,oY:float,n:String){
width=w;
height=h;
x=theX;
y=theY;
offsetX=oX;
offsetY=oY;
name=n;
}
}
AnimationArr1(Actual VO based on AnimationArr)
class AnimationArr1 extends AnimationArr{
var timeline=[
new AnimationFrame(75.85,39.85,37.9,20.05,0,0.8,"phoenix_dwn_01"),
new AnimationFrame(78,40,115.5,21,0.149,0.839,"phoenix_dwn_02"),
new AnimationFrame(58.5,46,211.2,67.5,0.35,0.64,"phoenix_rgt_03"),
new AnimationFrame(59.5,63,269.75,76.5,0.46,0.5,"phoenix_rgt_04"),
new AnimationFrame(76,47.5,338,75.75,0.585,0.611,"phoenix_up_01"),
new AnimationFrame(78,49,39,130,0,0.396,"phoenix_up_03"),
new AnimationFrame(66,69,120,132.5,0.169,0.347,"phoenix_up_04")
];
}