I am working on the next SmartFoxServer 2X API. It is a standalone dll that sometimes will be running inside Unity - and sometimes outside in other environment (Windows Forms apps, console unit tests etc).
Part of the handshake with the server is to send environment and version information. Those are accessible in Application.platform and Application.unityVersion.
My question is now how to dynamically access the UnityEngine.Application assembly - if present.
I tried adding some reflection code, but it fails to execute:
try {
Type type = System.Reflection.Assembly.LoadFrom("UnityEngine.dll").GetType("UnityEngine.Application");
PropertyInfo platformInfo = type.GetProperty("platform");
PropertyInfo versionInfo = type.GetProperty("unityVersion");
object instance = Activator.CreateInstance(type);
playerType = (string)platformInfo.GetValue(instance, null);
version = (string)versionInfo.GetValue(instance, null);
} catch (Exception e) {
playerType = "Non-Unity";
version = "Unknown";
}
When run inside a Unity game this code fails with:
at <0x00000> at (wrapper managed-to-native) System.Reflection.Assembly:LoadFrom (string,bool) at System.Reflection.Assembly.LoadFrom (System.String assemblyFile) [0x00000] at Sfs2X.Requests.HandshakeRequest..ctor (System.String apiVersion, System.String reconnectionToken) [0x00000]
So the UnityEngine assembly is not found.
Anyone have a clue on how to do this?
P.S. I know its not possible to embed UnityEngine outside the engine itself. This situation is the other way around. I am running the dll inside the engine, so theoretically should have access to these assemblies.