Alright, I’ve been reading topics for such things and also have been reading the reference, but I can’t get that to work.
I’m making a weapon system (I don’t wanna use codes, that are already made by someone else). So in my parent I have a variable:
static var current_weapon : int = 0;
which is set to 1 or 2, depending on what key the player presses:
if (Input.GetKeyDown("1"))
{
current_weapon = 1;
}
if (Input.GetKeyDown("2"))
{
current_weapon = 2;
}
Than in my children script (the weapons) I got this line:
print(transform.parent.GetComponent(CamControl_SP).current_weapon == weaponnumber);
the name of the parent’s script is “CamControl_SP”, the “weaponnumber” variable is an exposed variable, that I change from the editor, depending on what number I want the weapon to be.
The problem is that this code up there outputs to the console true and false…the current_weapon variable is integer, not boolean, why does it output true and false?
And another question:
How am I supposed to get a script’s variable’s value from the parent. I tried GetComponentInChildren(), but both of the children have the same component, how do I tell the script to get only the first child’s component?