Accessing Variables within another gameobject's script

So far I have two game objects, one which has to change one of the variables in the first one’s script. So far, I have this,

private var firstObject : GameObject;

function Start () {
	firstObject = GameObject.Find("yellowBarrel");
	firstObject.RollingLogic.values = 4;

}

and in the other script…

public var values: int;
[...]

(The script containing the variable is called RollingLogic)
I know the yellow barrel was found because I can apply a transformation to it, I just can’t figure out how to access it’s variables. Thanks for any help!

If RollingScript is attached to yellowBarrel, than it is one of yellowBarrel’s components. You have to access it using GetComponent method.

The problem is that your firstObject variable is defined as a GameObject. In order to access the values in your RollingLogic script, you need to store that instance of the script in a variable of type RollingLogic. To do this, first find the GameObject, then get the RollingLogic Component from that GameObject. For example:

private var firstObject : RollingLogic;

function Start() {
    firstObject = GameObject.Find("yellowBarrel").GetComponent(RollingLogic);
    firstObject.values = 4;
}