Hi, I’m trying to cache a reference to my WheelColliders in the Start function, but I’m having trouble finding it. What I’m trying to do is this:
private var frontWheelCollider : WheelCollider;
function Start () {
frontWheelCollider = GameObject.FindWithTag ("Bike").transform.rigidbody.collider;
}
But as we all already know the above doesn’t work. The WheelCollider I’m trying to access on my “Bike” game object is named “frontWheelCollider”.
Any help is very appreciated 
Thx
So I found the answer to my own question after looking for hours and trying different ways…here it is below for anyone who might have the same problems 
private var frontWheelCollider : WheelCollider;
function Start () {
frontWheelCollider = GameObject.Find ("2dBike/Colliders/frontWheelCollider").GetComponent.<WheelCollider>();
}
Basically I wasn’t “getting” the right component from the right object. First I had to “Find” the WheelCollider GameObject (frontWheelCollider) and then “Get” the component attached to it (WheelCollider).